GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation (Imagination Technologies Graphics DDK)

CVE-2026-18629
Not available

At a glance

Source
CVE.org
State
PUBLISHED
Published
Updated
Assigner
imaginationtech

Description

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device. The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Weaknesses (CWE)

  • CWE-190 — Integer Overflow or Wraparound

References

European references

Affected products

ProductVersions
Imagination Technologies · Graphics DDKunaffected 1.18 RTM2 ; affected 23.2 RTM2 ; affected 24.2 RTM2 ; affected 25.1 RTM2 ≤ 25.3 RTM ; affected 26.1 RTM1 ; unaffected 26.1 RTM2

Sources

SourceLicence
CVE List (CVEProject cvelistV5)CVE Program Terms of Use
ENISA EUVDENISA — reproduction authorised, source acknowledged