GHSA-gm45-99xc-r7wv

yawkat LZ4 Java: LZ4FrameInputStream reallocates block buffers for every frame, allowing CPU and GC amplification from small inputs

At a glance

Published
Updated
CVE
CVE-2026-106450
CVSS_V3
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:L

Description

### Summary `LZ4FrameInputStream` allocates two new buffers of the frame's maximum block size, up to 4 MiB each, every time it reads a frame header. Because concatenated frames are read by default, an input made of many minimal empty frames forces about 8 MiB of zeroed heap allocation for every 11 input bytes. ### Details In `net.jpountz.lz4.LZ4FrameInputStream.readHeader()`: ```java maxBlockSize = frameInfo.getBD().getBlockMaximumSize(); compressedBuffer = new byte[maxBlockSize]; // Reused during different compressions rawBuffer = new byte[maxBlockSize]; buffer = ByteBuffer.wrap(rawBuffer); ``` This runs for every frame, and the previous frame's arrays are never reused. A valid 11-byte frame consists of the magic number, FLG `0x60`, BD `0x70` (4 MiB blocks), the header checksum, and an immediate end mark. It carries no data, yet triggers the full 8 MiB allocation. `new LZ4FrameInputStream(in)` reads concatenated frames by default. In local measurements on JDK 25, 10,000 such frames (110 KB of input) took about 8 seconds of CPU to read, roughly 70 seconds per MiB of input. This was similar under G1, Parallel, Serial and ZGC. A legitimate stream costs orders of magnitude less per input byte. ### Impact Applications that decode attacker-controlled LZ4 frame data with `LZ4FrameInputStream` can be made to spend large amounts of CPU and GC time relative to the input size. Live heap stays bounded at about 8 MiB and the stream produces no output, so decompressed-size limits do not help. Cost grows linearly with input size, so the practical limit is the compressed input size the application accepts. Availability impact only. Applications using `readSingleFrame = true` perform only one allocation and are not affected. ### Patch Fixed in lz4-java 1.11.4. `LZ4FrameInputStream` now allocates its block buffers only when a block needs them and reuses them across frames, never shrinking them. The content checksum hash and the skippable-frame skip buffer are also reused instead of being created for every frame. Decompression is limited to the current frame's maximum block size. For older versions, the workaround is to limit the compressed input size accepted from untrusted sources, or use single-frame mode where that is sufficient.

Affected packages

PackageVersions
Maven · at.yawk.lz4:lz4-javaintroduced 0, fixed 1.11.4
Maven · org.lz4:lz4-javaintroduced 0, last affected 1.8.1

References

Sources

SourceLicence
OSV.devCC-BY 4.0 — GitHub Advisory Database